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- Path: fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.hardware,comp.sys.amiga.misc
- Subject: Re: RTG and Amiga
- Date: 16 Jan 1996 17:34:17 -0700
- Organization: HP Fort Collins Site
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj64ttv4q2e.fsf@hpsrk.fc.hp.com>
- References: <wfblanDL5rr5.ItI@netcom.com>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: wfblan@netcom.com's message of Sun, 14 Jan 1996 06:37:53 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- wfblan@netcom.com (Wells Fargo Bank) wrote:
-
- > source, anything will work through it? It is nice to get AGA quality with
- > a video card,
-
- Well, most graphics cards are considerably better than AGA quality. At
- least if "quality" means colors, resolution, gfx speed, or output frequency.
-
- > a lot of the AGA programs (games in particular) with the video card. Is
- > a RTG standard that will work 'no matter what' a project under discussion?
-
- Games do not (generally) use the RTG system, so expecting them to work
- with the RTG system is going to be pointless. There is a clearly
- defined set of interfaces which can be complied with to allow your
- program to run on graphics cards. If somebody ignores that, then yes,
- the program will not run on gfx cards. There are a few decent PD games
- that run on gfx cards. But commercial game developers seem largely to
- be clueless.
-
- If you are asking whether RTG solutions like CyberGfx will ever support
- all the features of the original chipset: I would very much doubt it.
- OTOH, some of the new PC gfx cards are including things like real time
- 3D texture mapping accelerators. Hopefully this stuff will eventually
- find its way to the Amiga, especially if PowerAmigas use PCI.
-
- - steve
-